By industry · Digital Goods & Gaming
Get paid by players in every market you launch in
Wallets and vouchers for players without cards, instant decisions for instant delivery, and fraud controls that understand in-game purchases.
The problem
What gets in the way
Many players don't use cards
In large parts of Asia and Latin America, wallets, carrier billing and cash vouchers are the norm.
Delivery is instant, so fraud is too
Digital items can be resold the moment they arrive. There is no shipping window to catch a bad order.
Small amounts, big volume
Fixed fees eat into low-value purchases, and every extra checkout step costs a sale.
How it works
From tap to unlocked item
Recommended products
The products that do the work for Digital Goods & Gaming. Start with one, add the rest as you grow.
Customer story
Lumen Games
Digital Goods & Gaming
11
new markets in one quarter · Illustrative
Local wallets were the unlock in Korea and Japan. Fraud Shield kept chargebacks flat while we grew.
Aiko Tanaka, Payments Lead Read the story: Lumen Games
Payment methods that matter here
These methods reach players who would never enter a card number.
Method availability in the prototype is illustrative.
Compliance notes
- App store rules may require their own billing for some in-app purchases. Web and console stores are not affected.
- Some markets regulate randomised in-game purchases. Check local rules before enabling them.
- Age checks for purchases are set by local law and platform policy.